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Le news di >>iosa.it - Open Source Software and Open Standards for Archaeology

20/03/2012 10:31:04

ArcheoFOSS 2012: one week left to submit your abstracts

There is one week left to submit your abstracts for the 2012 ArcheoFOSS workshop. The deadline is on Monday 26th March 2012. The call for papers and posters (in Italian) is available on the main website archeofoss.org together with details on the submission procedure.

This year we’re aiming for a wider participation. On one hand, this means that we expect more people to help us with spreading the word about the call for papers, and to submit proposals on their own. On the other hand, we will need to operate a selection for the more interesting abstracts, to keep the quality of this event higher than ever.

If you are doing archaeological research in italy and you use free and open source software or you’re interested in discussing it, this is the one meeting you should go to.


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20/03/2012 10:24:27

ArcheoFOSS 2012: ancora una settimana per inviare le vostre proposte

C’?? ancora una settimana per presentare relazioni e poster al workshop ArcheoFOSS 2012. La scadenza ?? luned?? 26 marzo 2012. La call for papers si trova sul sito web archeofoss.org insieme alle informazioni sull’evento e sull’invio delle vostre proposte.

Quest???anno puntiamo ad avere una ampia partecipazione: questo significa che da un lato ci aspettiamo da parte di tutti gli interessati una collaborazione alla diffusione di questa call e l???invio di proposte, ma dall???altro lato dovremo necessariamente selezionare le proposte pi?? interessanti per mantenere un livello qualitativo soddisfacente.


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16/11/2011 18:04:31

10 archeologi italiani da non perdere

Il blog Archeologia 2.0 ha stilato un elenco dei 10 archeologi italiani pi?? attenti all’innovazione digitale, alle nuove tecnologie, e agli sviluppi dei media sociali.

IOSA.it ?? tra questi dieci, e si parla anche del wiki di archeologia quantitativa. Ma non ?? tutto qui, perch?? tra questi dieci c’?? anche Giuliano De Felice che con me e con molte altre persone ha
portato avanti ArcheoFOSS negli ultimi anni. Lo considero un giudizio positivo su ArcheoFOSS nel suo complesso e sulla comunit?? che vi ruota intorno, con esperienze consolidate (tra cui IOSA) e quelle in crescita (gNewArchaeology, ad esempio).

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16/11/2011 08:04:31

oculu-Z, the open source, open data platform for collaborative Computer Vision technology

Oculu-Z is a new effort to gather a community of developers and users (is there still a difference between the two?) around open source techniques of 3D reconstruction from digital images. Community means YOU and me, and the Oculu-Z team is lead by Benjamin Ducke, one of the most prominent experts in archaeological computing.

This looks like a very good opportunity for experimenting with your own images (either dig or finds, it doesn’t matter) and develop shared best practices.


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19/10/2011 12:10:54

SVG Pottery: the documentation is now available

Thanks to readthedocs.org, the SVG Pottery documentation project is now available directly at >>http://svg-pottery.readthedocs.org/en/latest/, and it is always updated to the latest version.

We are looking for examples of SVG usage for pottery and other archaeological finds in digital publications. You have got your own drawings and would like to publish them? Let us know by commenting here!


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30/05/2011 12:40:16

SVG Pottery: pottery drawings on the Web

A few months ago I posted here a vision to put pottery drawings on the Semantic Web. Now I’m trying to follow up on that vision, going into the details and problems that it brings to light.

I have created a new repository at bitbucket to give this idea more substance than a series of blog posts. For now there is nothing but a small set of pages written in reStructured Text for use with Sphinx. The plan is to add SVG samples, possibly some XLST snippets, and I know that I’m going to write some Python code.

There are some strong assumptions here:

  • you want to publish your drawings on the Web
  • you want to do it in a standards-compliant, sustainable way
  • you are ready to change your current publishing workflow
  • you like to experiment

These four reasons explain why SVG is the holy grail we should aim for.

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10/01/2011 08:34:27

Pottery drawings and the semantic web

It’s almost impossible to know how many potsherds have been drawn by archaeologists up to date. Their number is however no doubt well over one million (educated guesses welcome). However, when it turns to the standard question ???How many of these drawings are on the web????, there is going to be some disappointment. Especially if you don’t count Google Books, and in fact you should not — I’m going to explain why in a moment.

In 2010, most drawings are still done by hand on a piece of paper, but later it’s common to digitize these drawings using vector graphics software like Autodesk AutoCAD???, Adobe Illustrator??? or Inkscape.

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07/01/2011 09:06:18

L'Archeologia va in Open Source

Today an article that I wrote was published on N??va24, a weekly supplement to ???Il Sole 24 ore???, a major Italian newspaper. You can read it online at ilsole24ore.com. Despite its title, the article deals with the challenges that society is posing to the cultural heritage sector, and why technology matters to the debate. I advocate an approach made of openness towards the public as a means to give value to archaeology. This is obviously the approach of the IOSA project, that has now entered its seventh year and encompasses a wide range of topics, from free software to open formats and standards for digital storage, and open data. Thanks to Raimondo Iemma who kindly asked me to write this article.


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24/11/2010 08:27:43

Archaeology as text and archaeology as image

Last April I started to collect some sketch notes about archaeology as text. It’s not about reading archaeological remains as a text to be read (this could be considered quite a standardized post-processual approach) but rather about how we gain new archaeological knowledge. I quickly came to affirm that:

?? A large part of archaeological knowledge is transmitted by means of text, including books, journals, excavation reports and diaries, database alphanumeric records, and other.

So, rather than being a primary source (speaking in terms of historical archaeology), archaeology itself becomes a secondary source, that needs to be managed and approached from another point of view. Reading long descriptions of soil layers on top of collapsed walls is not the same as digging the same for yourself. Going through massive tables of quantified data about archaeological pottery is another thing than working for months on a ceramic assemblage to produce those tables. One might argue that for experienced archaeologists there is no difference between the two, as they know exactly what the author of a certain text wants to tell ??? I accept the fact that textual communication is taking place without any errors in such cases, but I question the identity between written archaeology and material archaeology. Rather than falling back into the 12th century and the the problem of universals, I’m interested in a reflexive approach to the creation of archaeological knowledge.

Text dominates the transmission of archaeological knowledge (and sometimes I’ve heard words of blame towards glossy books with lots of images and little text providing a structured discourse). Especially in the sub-domain of excavation reports, there is a distinct, formalized ??? artificial we might say ??? language, that is targeted to bureaucracy rather than to conveying meaning. I like to read those reports and I think they are the main source for what I know about Late Antique Italy, for example. I’m always surprised at their diversity, and still I can find striking similarities among most of them, first and foremost in how the description of excavated contexts and features is kept logically and physically separated from the presentation of finds (like ceramics and coins).

It wasn’t always like this. According to Gavin Lucas, there has been a clear change in how archaeological publications (particularly excavation reports) mix text and images. There’s a quote attributed to Augustus Pitt Rivers that captures the distance:

Don’t illustrate your descriptions. Describe your illustrations.

(G. Lucas, Critical Approaches to Fieldwork, p. 211)

In my research group at the University of Siena, we have been using a like-minded approach for two years now, and we use semi-aerial photographs of our excavation areas as drawing boards for taking notes and sketching interpretive plans of building rooms. We call them ???annotated maps??? in a consciously critical view of how GIS is currently used for on-site archaeological data recording, and try to find a mix of text, objective representation of materialities and (multiple) interpretations. It’s not always perfect, and there are some things that can go wrong.

This debate also involves how archaeological photography is used. As with any (disruptive) technology, my view is that it’s far from being an objective recording technique, unless we deliberately adopt very detailed instructions on how to take photographs: this is more or less what has happened with images of trenches and contexts. Personally, I can’t see any advantage in applying such mechanical procedures, apart from a reassuring homogenization. It’s not by chance that both text and images have undergone the same process of formalization. The prevalence of text above images is likely explained by its abstract nature, when compared to the (apparent) fidelity of photography to the materiality of archaeology.

This is the first of two posts dealing with archaeology, text and media. The next post will appear next week and is entitled ???Archaeology beyond text and media???

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18/11/2010 07:32:11

Publishing digital collections. An experiment with ???Ancient Marbles???

Everyone is taking thousands of digital photographs each year. For an archaeologist, it’s common practice to collect pictures of museum artifacts, archaeological sites and landscapes.

I want to push the concept of ???digital collection??? going beyond the traditional habit of creating a database. Federico Marri and I have started to build something about Ancient marbles, that is all semi-precious building and decorative stones that were used in the Greek and Roman Classical antiquity and afterwards.

Greenstone from Thessaly

We are building what? Something. Let me me explain in more detail.

For example, take the Ancient Marbles Wiki (hosted at Wikia).

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